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Hardware
conflicts within a system are one of the primary
reasons why a computer ceases to function normally and throws the user
into PC HELL. The
ability to resolve these conflicts is essential in keeping a computer
operating properly.
This page will attempt to explain what IRQ's, DMA's, and Memory
Addresses are and their
function within the computer.
IRQ
DMA
I/O Addresses
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IRQ's (Interrupt
Request) Lines
IRQ's are hotlines
to the main computer (CPU)
that allow devices connected to the computer to signal the CPU that
they need immediate attention. If you're a Batman fan, think of IRQ's
as the Batphone - getting his attention immediately.
Not
all devices require IRQ lines, which is good news because in modern
(post IBM XT) computers, we only have 16 of them. Of those, 3 are
already dedicated to the main system board itself - the system timer,
keyboard, and memory parity error signal. That leaves only 13 for all
the other devices connected to your computer. This is why
IRQ conflicts are probably the #1 problem faced by computer users when
they add hardware to their computer.
Its a
general rule for ISA-type systems (the standard computer
architecture used in most IBM compatible systems) that IRQ lines CANNOT
by shared with multiple devices except under special circumstances. For
this reason, a good understanding of what IRQ's are assigned to what
devices is essential in avoiding conflicts. The table below is a
general outline for standard IRQ assignments.
| IRQ |
DEVICE
USED in AT, 386, 486, and Pentium Computers |
| 0 |
System
Timer |
| 1 |
Keyboard
Controller |
| 2 |
Tied
to IRQs 8-15 |
| 3 |
COM
2 |
| 4 |
COM
1 |
| 5 |
LPT2
or Sound Card |
| 6 |
Floppy
Diskette Controller |
| 7 |
LPT
1 |
| 8 |
Real
Time Clock |
| 9 |
Substitutes
for IRQ 2 |
| 10 |
Not
Assigned |
| 11 |
Not
Assigned |
| 12 |
PS/2
Mouse Port |
| 13 |
NPU
(Numerical Processing Unit) |
| 14 |
Primary
Hard Disk Controller |
| 15 |
Secondary
Hard Disk Controller |
|
|
| Depending
on the computer's configuration, add-in devices such as SCSI
controllers, sound cards, modems, cd-roms, etc. will want an IRQ line
that is already used by another device, and thus we have what is
commonly referred to as an IRQ Conflict.
The most
common IRQ conflicts seem to be between two COM ports, generally a
mouse and modem conflict that ends up freezing the mouse whenever the
modem is activated. The table below explains each IRQ and the most
common devices each may use.
| IRQ |
Devices used and potential
conflicts
|
| 0 |
This
IRQ is used within the system board for system timing. If a conflict
arises with this IRQ chances are the system board is bad, use a
diagnostic program to determine if this is the case. |
| 1 |
This
IRQ is assigned to the keyboard. Its never available to other add-in
cards. Again if this is the problem, its most likely a problem with the
system board. |
| 2 |
This
IRQ was assigned to older EGA video cards. Beware, IRQ 9 uses IRQ to
communicate with the CPU, therefore this IRQ should only be used under
extreme circumstances. |
| 3 |
This
IRQ is assigned to the serial ports: COM 2, and COM 4. Avoid setting
other devices to this IRQ since mice, modems, and other devices are set
to use this IRQ. |
| 4 |
This
IRQ is assigned to the serial ports: COM 1, and COM 3. Remember IRQ
lines for the most part cannot be shared, so generally you can't have
devices on COM 1 and COM 3 that are both active and working. |
| 5 |
This
IRQ is assigned to a secondary printer port LPT2, but in the absence of
a second printer port, it is used primarily for sound cards, or as an
alternative IRQ for the COM ports. |
| 6 |
This
IRQ is assigned to the diskette controller. Few if any devices leave
this IRQ as an option, since most systems have a floppy drive built
into them. |
| 7 |
This
IRQ is assigned to the first parallel port LPT1, its also made
available to other add-in cards, but should not be used for anything
except the printer port to avoid conflicts. |
| 8 |
This
IRQ is reserved for the internal real-time clock. This line is never
available to other add-in cards. If there is a conflict here, its an
indication of a motherboard problem. |
| 9 |
This
IRQ uses IRQ 2 to talk to the CPU, so it has a high priority. Its
generally used for network cards. |
| 10 |
This
IRQ is left open for network cards, sound cards, SCSI host adapters. |
| 11 |
This
IRQ is a common one for SCSI host adapters, but can also be used for a
variety of other devices. |
| 12 |
This
IRQ is used for the PS/2 style mouse port included on many
motherboards. If the PS/2 mouse port is enabled in the system's setup
program, and you're using a PS/2 connection mouse, don't use this port
for anything else, otherwise its an available one. |
| 13 |
This
IRQ is reserved for the Numeric Processing Unit (math coprocessor) It
is never available for anything else. |
| 14 |
This
IRQ is assigned to the primary hard drive interface |
| 15 |
This
IRQ is assigned to the secondary hard drive interface. |
|
|
| DMA Channels
Plug and
Play systems may make their own choices about many DMA assignments.
Under Windows 95, the only place to make PnP resource assignments many
be under the specific device's Resource tab within Device Manager in
the System Properties of the Control Panel. The table below shows the
most common settings for Direct Memory Access (DMA) channels.
|
DMA Channel
|
Devices commonly assigned
|
| 0 |
Assigned
internal to the system board, you shouldn't be able to use it. |
| 1 |
No
specific assignment, although its usually used for sound cards, or SCSI
host adapters. |
| 2 |
Assigned
to the diskette drives. |
| 3 |
No
specific assignment, although its again a common choice for sound
cards, network interface cards, or SCSI host adapters. |
| 4 |
No
specific assignment |
| 5 |
No
specific assignment, however Sound Blaster-type cards generally use
this DMA channel |
| 6 |
No
specific assignment |
| 7 |
No
specific assignment |
|
|
| I/O Addresses
Within the
computer's memory map, certain memory addresses are generally used for
certain things. Listed below you will see the common I/O addresses with
problems, and what hardware should be assigned to what address. These
addresses are in hexadecimal format.
| I/O Address |
Common Device using Address |
| 130h |
Used for SCSI host adapters |
| 140h |
Used for SCSI host adapters |
| 170h |
Secondary IDE Interface |
| 1F0h |
Primary IDE Interface |
| 220h |
Typically used for Sound Blaster-type sound
cards |
| 240h |
An alternate address for sound cards |
| 278h |
Assigned to LPT2 or LPT3 and generally used
with IRQ 5 |
| 280h |
Network Interface cards or the Aria Synthesizer |
| 2A0h |
An alternate address for NIC cards or the Aria
Synthesizer |
| 2E8h |
Assigned to COM 4 and used with IRQ 3 |
| 2F8h |
Assigned to COM 2 and used with IRQ 3 |
| 300h |
Another Network Interface Card choice |
| 320h |
A good place for a Network card, unless there
is a SCSI host adapter or MIDI device |
| 330h |
A common place for the SCSI host adapters |
| 340h |
Another good alternative for the SCSI host
adapter |
| 360h |
A Network card choice, but beware of the first
parallel printer port, this could be a conflict. |
| 378h |
The first parallel printer port (LPT 1) in
color systems, commonly used with IRQ 7. |
| 3BCh |
The first parallel printer port (LPT1) in
monochrome systems, beware you may have problem assigning this address
to a printer port in Windows 95. |
| 3E8h |
Assigned to COM 3 and used with IRQ 4 |
| 3F8h |
Assigned to COM 1 and used with IRQ 4 |
After the installation of most hardware, if the system starts to freeze
or the additional device does not operate properly, its probably caused
by a conflict with the IRQ, DMA, or I/O address regions of the new
card.
With a thorough understanding of which devices use which system
resources, generally a solution can be worked out to allow the new
device to work properly.
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